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	<title>Comments on: Apple&#8217;s Gravity Lessons &#8211; Learning from Warner Bros.?</title>
	<atom:link href="http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/feed/" rel="self" type="application/rss+xml" />
	<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/</link>
	<description>Thoughts about Apple and design</description>
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		<title>By: pbear</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-176</link>
		<dc:creator>pbear</dc:creator>
		<pubDate>Fri, 13 Jul 2007 13:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-176</guid>
		<description>I don&#039;t think this discussion is complete without a mention of Gravité (OS 9):

www.wildbits.com/gravite/

While I liked Gravite, oddly I dislike a 3D Dock. Then again I dislike the 2D Dock.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think this discussion is complete without a mention of Gravité (OS 9):</p>
<p><a href="http://www.wildbits.com/gravite/" rel="nofollow">http://www.wildbits.com/gravite/</a></p>
<p>While I liked Gravite, oddly I dislike a 3D Dock. Then again I dislike the 2D Dock.</p>
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		<title>By: Carl Jonard</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-174</link>
		<dc:creator>Carl Jonard</dc:creator>
		<pubDate>Thu, 12 Jul 2007 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-174</guid>
		<description>Icon angles have &lt;a href=&quot;http://en.wikipedia.org/wiki/Image:Apple_Macintosh_Desktop.png&quot; rel=&quot;nofollow&quot;&gt;never been consistent&lt;/a&gt;.

Look at the icons from the very first version of the Macintosh OS: You have floppy disks &amp; documents laying &quot;flat&quot; on the desktop, the Finder, hard drive &amp; trash can icons resting on an invisible surface perpendicular to the desktop, and font suitcases sitting on an isometric grid.

I&#039;d love everything to be consistent (in theory), but in practice, a consistent top-down view would look ridiculous and boring.</description>
		<content:encoded><![CDATA[<p>Icon angles have <a href="http://en.wikipedia.org/wiki/Image:Apple_Macintosh_Desktop.png" rel="nofollow">never been consistent</a>.</p>
<p>Look at the icons from the very first version of the Macintosh OS: You have floppy disks &amp; documents laying &#8220;flat&#8221; on the desktop, the Finder, hard drive &amp; trash can icons resting on an invisible surface perpendicular to the desktop, and font suitcases sitting on an isometric grid.</p>
<p>I&#8217;d love everything to be consistent (in theory), but in practice, a consistent top-down view would look ridiculous and boring.</p>
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		<title>By: Jeff</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-148</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 07 Jul 2007 02:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-148</guid>
		<description>Even if it is an inconsistency, does it effect functionality at all?</description>
		<content:encoded><![CDATA[<p>Even if it is an inconsistency, does it effect functionality at all?</p>
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		<title>By: Chris Kerins</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-120</link>
		<dc:creator>Chris Kerins</dc:creator>
		<pubDate>Sat, 23 Jun 2007 15:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-120</guid>
		<description>3D? Of course it&#039;s not in 3D. As far as I can tell, they just beveled the edges of the dock and added some Core Image effects to icons. I agree that it&#039;s just lame. It&#039;s very Vista-esque in it&#039;s change-but-nothing-improved quality.

I wrote a bit more about it at My First Mac here:

http://www.myfirstmac.com/index.php/mac/articles/keynote-sucked</description>
		<content:encoded><![CDATA[<p>3D? Of course it&#8217;s not in 3D. As far as I can tell, they just beveled the edges of the dock and added some Core Image effects to icons. I agree that it&#8217;s just lame. It&#8217;s very Vista-esque in it&#8217;s change-but-nothing-improved quality.</p>
<p>I wrote a bit more about it at My First Mac here:</p>
<p><a href="http://www.myfirstmac.com/index.php/mac/articles/keynote-sucked" rel="nofollow">http://www.myfirstmac.com/index.php/mac/articles/keynote-sucked</a></p>
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		<title>By: iNuron</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-119</link>
		<dc:creator>iNuron</dc:creator>
		<pubDate>Fri, 22 Jun 2007 16:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-119</guid>
		<description>On first view I was disturbed by the 3D dock. Something just didn&#039;t feel right so I take a closer look. None of the details follow any rules of perspective or reality. The reflections aren&#039;t 3D (just upside down, transparrent) the shadows arent right (when an object jumps, its shadow doesn&#039;t move upwards with it in reality). 

Let&#039;s make things even more complex:
What will happen with the perspective if you put the dock on a side. Icons built following apples rules are designed with the icon about 35° under you line of sight (so you see the top) If you place the dock with it&#039;s diverging lines on the side, it looks as if the center is equaly high as your line of sight

I&#039;m not saying they should build a perfect 3d simulation of reality but this is just 3D effect on top of 3D effect on top of 3D effect untill you get dizzy.</description>
		<content:encoded><![CDATA[<p>On first view I was disturbed by the 3D dock. Something just didn&#8217;t feel right so I take a closer look. None of the details follow any rules of perspective or reality. The reflections aren&#8217;t 3D (just upside down, transparrent) the shadows arent right (when an object jumps, its shadow doesn&#8217;t move upwards with it in reality). </p>
<p>Let&#8217;s make things even more complex:<br />
What will happen with the perspective if you put the dock on a side. Icons built following apples rules are designed with the icon about 35° under you line of sight (so you see the top) If you place the dock with it&#8217;s diverging lines on the side, it looks as if the center is equaly high as your line of sight</p>
<p>I&#8217;m not saying they should build a perfect 3d simulation of reality but this is just 3D effect on top of 3D effect on top of 3D effect untill you get dizzy.</p>
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		<title>By: Raven</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-118</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Fri, 22 Jun 2007 03:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-118</guid>
		<description>A better argument for why this dock sucks is ... seeing that dock on the right and left sides ... looks like everything is about to slip off.</description>
		<content:encoded><![CDATA[<p>A better argument for why this dock sucks is &#8230; seeing that dock on the right and left sides &#8230; looks like everything is about to slip off.</p>
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		<title>By: admin</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-117</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 21 Jun 2007 20:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-117</guid>
		<description>Craig, I agree that it seems inconsistent and that you tend to think of the Desktop as a vertical surface. In the very early days of the Mac, the notion of &quot;the desktop&quot; was strongly reinforced by Desk Accessories and the Trash.  These days, those associations have been gradually weakened until all that&#039;s really left is the name &quot;Desktop&quot;.

Still, I disagree with Jeff that you can juxtapose 2D and 3D without some cognitive friction and user confusion.  But we&#039;ll see.</description>
		<content:encoded><![CDATA[<p>Craig, I agree that it seems inconsistent and that you tend to think of the Desktop as a vertical surface. In the very early days of the Mac, the notion of &#8220;the desktop&#8221; was strongly reinforced by Desk Accessories and the Trash.  These days, those associations have been gradually weakened until all that&#8217;s really left is the name &#8220;Desktop&#8221;.</p>
<p>Still, I disagree with Jeff that you can juxtapose 2D and 3D without some cognitive friction and user confusion.  But we&#8217;ll see.</p>
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		<title>By: ginjg</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-116</link>
		<dc:creator>ginjg</dc:creator>
		<pubDate>Thu, 21 Jun 2007 19:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-116</guid>
		<description>of course, they could be slowly and subtly training users in the visual dexterity we&#039;ll for the true 3d that will be used the holodisplays they&#039;re developing for OS11 that will make M$&#039;s surface into a coaster holder
;-)</description>
		<content:encoded><![CDATA[<p>of course, they could be slowly and subtly training users in the visual dexterity we&#8217;ll for the true 3d that will be used the holodisplays they&#8217;re developing for OS11 that will make M$&#8217;s surface into a coaster holder<br />
 <img src='http://watchingapple.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Craig</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-115</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Thu, 21 Jun 2007 18:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-115</guid>
		<description>Maybe it&#039;s just me, but I never thought of the &quot;desktop&quot; as a horizontal surface.  It is located in front of me on a vertical plane.  I always perceived it as &quot;wall&quot; that icons cling to.  To me, the inconsistency is looking at a vertical surface and translating that in a horizontal plane.</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s just me, but I never thought of the &#8220;desktop&#8221; as a horizontal surface.  It is located in front of me on a vertical plane.  I always perceived it as &#8220;wall&#8221; that icons cling to.  To me, the inconsistency is looking at a vertical surface and translating that in a horizontal plane.</p>
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		<title>By: Scott</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-114</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 21 Jun 2007 18:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-114</guid>
		<description>Actually, if you think about, this particular inconsistency has been part of the Mac OS from the beginning. Gravity on the Desktop itself and the Finder&#039;s windows has always been perpendicular to the screen. BUT, there is a part of the Mac interface that has always been a parts of all Mac OSes and has a &quot;gravity orientation&quot; in the same direction as the new Dock: Menus! (If you really want to get into interface inconsistencies, try Windows: Gravity on window menus goes down; gravity on the Start Menu goes up!) 

They ain&#039;t called &quot;Drop down menus&quot; for noth&#039;in!. ;)</description>
		<content:encoded><![CDATA[<p>Actually, if you think about, this particular inconsistency has been part of the Mac OS from the beginning. Gravity on the Desktop itself and the Finder&#8217;s windows has always been perpendicular to the screen. BUT, there is a part of the Mac interface that has always been a parts of all Mac OSes and has a &#8220;gravity orientation&#8221; in the same direction as the new Dock: Menus! (If you really want to get into interface inconsistencies, try Windows: Gravity on window menus goes down; gravity on the Start Menu goes up!) </p>
<p>They ain&#8217;t called &#8220;Drop down menus&#8221; for noth&#8217;in!. <img src='http://watchingapple.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Robert</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-113</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 21 Jun 2007 17:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-113</guid>
		<description>Apple hopes you won&#039;t clutter the desktop with icons, just windows.  The difference, 3D for the dock vs. flat desktop elements distinguishes the functionality, while being subtley confusing.  Moving the dock to a vertical side orientation may please Wile E. Coyote.</description>
		<content:encoded><![CDATA[<p>Apple hopes you won&#8217;t clutter the desktop with icons, just windows.  The difference, 3D for the dock vs. flat desktop elements distinguishes the functionality, while being subtley confusing.  Moving the dock to a vertical side orientation may please Wile E. Coyote.</p>
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		<title>By: Jeff</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-112</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 21 Jun 2007 16:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-112</guid>
		<description>The desktop and the dock are separate areas with different properties.  While they can interact with each other, just because one has properties that another doesn&#039;t, there isn&#039;t an inconsistency.  It&#039;s just a difference. They don&#039;t have to be consistent with each other, because their in different spaces.  The dock has 3D properties and perspective, but the desktop doesn&#039;t...the desktop is purely 2D.</description>
		<content:encoded><![CDATA[<p>The desktop and the dock are separate areas with different properties.  While they can interact with each other, just because one has properties that another doesn&#8217;t, there isn&#8217;t an inconsistency.  It&#8217;s just a difference. They don&#8217;t have to be consistent with each other, because their in different spaces.  The dock has 3D properties and perspective, but the desktop doesn&#8217;t&#8230;the desktop is purely 2D.</p>
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		<title>By: Pointy Eared Vulcan</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-111</link>
		<dc:creator>Pointy Eared Vulcan</dc:creator>
		<pubDate>Thu, 21 Jun 2007 14:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-111</guid>
		<description>I heard the same stuff about the widgets&#039; water ripple effect. &quot;There&#039;s no water...Arrrggghhhh!&quot; 
We will all get use to the 3d perspective  of the dock and won&#039;t care in the end.</description>
		<content:encoded><![CDATA[<p>I heard the same stuff about the widgets&#8217; water ripple effect. &#8220;There&#8217;s no water&#8230;Arrrggghhhh!&#8221;<br />
We will all get use to the 3d perspective  of the dock and won&#8217;t care in the end.</p>
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		<title>By: admin</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-110</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 21 Jun 2007 14:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-110</guid>
		<description>Trevor, the term &quot;wallpaper&quot; is more of a Windows convention, isn&#039;t it?  On the Mac, it&#039;s called a &quot;desktop picture&quot;.

But I think you&#039;re right that something like that may have influenced and confused the Apple designers, who were thinking horizontally (like wallpaper) rather than vertically (like a desktop).</description>
		<content:encoded><![CDATA[<p>Trevor, the term &#8220;wallpaper&#8221; is more of a Windows convention, isn&#8217;t it?  On the Mac, it&#8217;s called a &#8220;desktop picture&#8221;.</p>
<p>But I think you&#8217;re right that something like that may have influenced and confused the Apple designers, who were thinking horizontally (like wallpaper) rather than vertically (like a desktop).</p>
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		<title>By: Trevor</title>
		<link>http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/comment-page-1/#comment-109</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Thu, 21 Jun 2007 07:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://watchingapple.com/2007/06/apples-gravity-lessons-learning-from-warner-bros/#comment-109</guid>
		<description>Maybe the icons on the desktop are now hanging like picture frames on a wall. After all, that is a &quot;wallpaper&quot; on the desktop.</description>
		<content:encoded><![CDATA[<p>Maybe the icons on the desktop are now hanging like picture frames on a wall. After all, that is a &#8220;wallpaper&#8221; on the desktop.</p>
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