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	<title>Comments on: Animation: From Cartoons to the User Interface</title>
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	<link>http://watchingapple.com/2008/04/animation-from-cartoons-to-the-user-interface/</link>
	<description>Thoughts about Apple and design</description>
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		<title>By: Sin</title>
		<link>http://watchingapple.com/2008/04/animation-from-cartoons-to-the-user-interface/comment-page-1/#comment-90179</link>
		<dc:creator>Sin</dc:creator>
		<pubDate>Sun, 24 Oct 2010 01:19:06 +0000</pubDate>
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		<description>They &quot;did&quot; use curves in easing the movement speed.</description>
		<content:encoded><![CDATA[<p>They &#8220;did&#8221; use curves in easing the movement speed.</p>
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		<title>By: Keith</title>
		<link>http://watchingapple.com/2008/04/animation-from-cartoons-to-the-user-interface/comment-page-1/#comment-5331</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Wed, 23 Apr 2008 23:21:00 +0000</pubDate>
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		<description>Yes, you&#039;re right there John - Motion blur is currently just a little too computationally expensive to use in everyday events. But I&#039;d expect it soon.  For a good example of what motion blur looks like on a window in comparison to non-motion blur, have a look at varasoft&#039;s demo video:
http://www.varasoftware.com/products/screenflow/screencasts.html#sc9

(ScreenFlow is a fantastic new screen and video capture app btw)

Apple has not used the &quot;2.2.1  Exaggeration: anticipation&quot; effect either, as far as I can tell, where objects/windows move a little in the opposite direction before speeding to their destination. Like the way a cartoon character leans back before speeding forwards.

But you&#039;re right on the money - motion is the next key improvement in User Interfaces imo. Our brains have a lot of &#039;GPU&#039; built in to handle complexities of motion for us and it provides an excellent way to communicate with us.</description>
		<content:encoded><![CDATA[<p>Yes, you&#8217;re right there John &#8211; Motion blur is currently just a little too computationally expensive to use in everyday events. But I&#8217;d expect it soon.  For a good example of what motion blur looks like on a window in comparison to non-motion blur, have a look at varasoft&#8217;s demo video:<br />
<a href="http://www.varasoftware.com/products/screenflow/screencasts.html#sc9" rel="nofollow">http://www.varasoftware.com/products/screenflow/screencasts.html#sc9</a></p>
<p>(ScreenFlow is a fantastic new screen and video capture app btw)</p>
<p>Apple has not used the &#8220;2.2.1  Exaggeration: anticipation&#8221; effect either, as far as I can tell, where objects/windows move a little in the opposite direction before speeding to their destination. Like the way a cartoon character leans back before speeding forwards.</p>
<p>But you&#8217;re right on the money &#8211; motion is the next key improvement in User Interfaces imo. Our brains have a lot of &#8216;GPU&#8217; built in to handle complexities of motion for us and it provides an excellent way to communicate with us.</p>
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